What i do...
I’m the CEO of Bad Rhino Studios, an Epic Authorized Instructor, an Epic MegaGrants recipient, and a minor YouTube celebrity—using the term “celebrity” very loosely.
In addition to leading Bad Rhino, I oversee the studio’s Training and Education initiatives, helping teams strengthen their Unreal Engine expertise, improve production workflows, and navigate the evolving landscape of real-time technology. I’ve had the privilege of supporting teams at Blizzard, Amazon Games, Behaviour Interactive, Microsoft, Ubisoft, EA, Skydance, DNEG, ESPN, General Motors, and Lockheed Martin.
My focus is simple: build exceptional teams, turn ambitious ideas into successful projects, and help organizations realize the full potential of real-time technology.
STUDIO HEAD
Bad Rhino Studios | (2015-Present)
I currently own and operate Bad Rhino Studios; an independent game/software development company based in the Midwest. My studio specialize in Unreal Engine 4 development, Commercial Applications, Educational Experiences, as well as traditional Video Game development services.
SERIOUS GAMING / SIMULATIONS
Cubic Applications | (12 years)
My primary tasks included creating and deploying 3D interactive simulations for military training purposes, prototyping advanced, interactive systems, as well as subject matter expertise on adapting COTS gaming software and technology to bridge gaps in training for military applications. Through our group's efforts, we were able to fundamentally change the way the Military uses technology for training; significantly reducing the costs associated with training and simulations and the quality of training as experienced by using gaming technology.